Pocket Trains (Android/iOS: freemium) is insidious. It’s insanely addictive, just like NimbleBits’ previous games, Tiny Tower and Pocket Planes. Pocket Trains follows the formula of Pocket Planes, but does it even better. You begin the game with a simple map of Europe and a couple of major cities. These are connected by train tracks, with one train running on one set of tracks. As you earn more money, you can connect more cities, build more trains, establish new lines, and continually expand.
Money is earned by hauling freight from city to city. Freight that goes further, or has a higher value cargo, generates more gold. You can also pick up crates and bucks. Crates have train parts in them: get enough parts and you can build a new train. There are quite a few train models, and you’ll want to upgrade as you go to increase your distance, fuel load, and hauling capacity. Bucks are used to uncrate the train parts and expand stations to hold more freight.
As you begin to sprawl across first the map of Europe, and then the entire world, you find yourself relaying freight from one train to another. A high-value cargo may have to go from Moscow to San Francisco through a series of cities and train lines, switching three or four times before you can earn the money for completing delivery. Managing these lines and maximizing profits it a key part of the game.
You can expand to North and South America, Asia, and Africa, but each new region costs 50,000 gold, and the price for each new train line increases each time you build one. By the time you gave 12 trains running, you can be paying almost 40,000 gold for each new line.
Pocket Trains is a classic casual maintenance game, and that’s the key to its fun-factor. You can check in a few times a day or once a week, spend 5 or 10 minutes directing your trains, or half and hour messing with loads, and then forget about it. The trains rack up their miles, earn their gold, and refuel without any fuss, so you can focus on just managing and expanding the lines.
The game is free, but you can purchase bucks starting at $1 for 100 bucks and going up from there, as well as crates. This allows you move the game along faster, but I’ve expanded to a dozen lines on four continents and never spent a dime, so it’s possible to have a completely free experience if you’re patient.
As with all NimbleBits product, the visuals use a colorful, blocky 16-bit style, with little people on the train platforms and in the passenger cars. It’s quite a charming package, and a good casual game for people who just like to check in and fiddle with things for a few minutes throughout the day.