Jack Lumber hates trees, and he has a good reason: trees killed his beloved granny. Now, Jack has sworn everlasting vengeance against all forms of lumber. He has an axe, he has a mission, and he has a woodchip on his shoulder.
Jack’s tale of vengeance forms the extremely silly connective tissue for this funny, polished riff on the slicing game genre pioneered by Fruit Ninja. In fact, there’s far more to Jack Lumber (PC/Mac: about $8; iOS/Android: $4) than just dexterous slicing. The visuals are terrific, with a sharp cartoon quality and some extremely funny touches. (Fruit Ninja was fun, but nobody would ever accuse it of being funny.)
For example, there is a completely random animal-collecting element which allows you to stack up critters in your log cabin as you encounter them in the game itself. Why is it there? Who knows. They don’t serve any purpose other than a bit of comic relief in between levels. It’s like asking why someone randomly shouts “PLAID” when you make a cut. Why? Because it’s funny.
Each level begins with logs of various shapes and sizes tossed in the air. When you touch the screen, time slows down. You need to trace a single line through the ends of each log, cutting them crosswise. When you lift your finger, the cuts execute all at once. If you missed a log, traced over a side rather than an end, hit an animal, or didn’t cut through every single endpoint, you’re penalized. Enough penalties and you fail the level.
Sometimes you need to pass through the same log multiple times to use it, or break bottles of syrup (purchased back at your cabin) in order to slow down time. There’s a lot less luck involved than in most slicing games. You really need to examine the screen quickly and find the fastest and most effective way through each log. This makes the game more like a rapid maze, since if you take a wrong “turn” with your finger, you’ll mess up.
Good humor, strong production values, and a dexterity element that also requires quick thinking: Jack Lumber is a winner all the way through.