State of Play
Toy Fair 2012: Bicycle Jacked Up!
TOY FAIR 2012: New Qwirkle (MindWare)
TOY FAIR 2012: NECA Game Tie-In Toys
Welcome to Toy Fair 2012
I’ll be walking the floor for most of the day, posting anything that might be of interest, as long as the signal and charge hold out.
– Posted using BlogPress from my iPhone
Toy Fair Today
Knight’s Tour: Animated GIF
e8 g7 h5 f6 e4 g3 h1 f2 d1 b2 a4 c3 d5 b6 a8 c7 b5 a7 c8 d6 c4 a3 b1 d2 f1 h2 g4 e3 f5 h6 g8 e7 c6 d8 b7 a5 b3 a1 c2 d4 f3 e1 g2 h4 g6 h8 f7 g5 h7 f8 e6 f4 h3 g1 e2 c1 a2 b4 d3 c5 a6 b8 d7 e5
There’s a beautiful symmetry in the finished solution. If, for some reason, the animation starts in the middle, just let it play out and it should loop around to the beginning.
Speaking of Plagiarizing Slimeballs…
This is Triple Town, by Spry Fox:
And this is Yeti Town, by the aforementioned Slimeballs Inc.
See! They added snow!
And 6waves developed the game under the pretense of negotiating with Spry Fox to publish Triple Town:
6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves’ Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation. His message can be found in its entirety in the body of our legal complaint.
It’s bad enough to rip off another company. To do so while you are pumping them for private information (first, our game design ideas, and later, after the game was launched on Facebook, our private revenue and retention numbers) is profoundly unethical by any measure.
So tell me: did Generation Napster have every last trace of scruples removed in between watching Digimon and playing Syphon Filter?
Previous story: Zynga Chief: Stealing is Okay Cause Everybody Does It
Zynga Chief: Stealing Is Okay Cause Everybody Does It
Naw, Mark Pincus really didn’t say that. He said this:
We don’t need to be first to market. We need to be the best in market. There are genres that we’re going to enter because we know our players are interested in them and because we want and need to be where players are. We evolve genres by making games free, social, accessible and highest quality.
That’s from a leaked memo in response to “criticism” (read: blindingly obvious observations) that the Zynga game Dream Heights in a bald-faced piece of plagiarism of indie hit Tiny Tower.
Pincus went on to say that it’s different when people do it to him, as happened when Vostu’s Pet Mania ripped off Zynga’s Petville, which had already ripped off Nintendogs and every other pet game on the market.
A few of you have asked how our approach to genres relates to the situation we faced with Vostu. There are rules of engagement in our industry. Companies have to respect each other’s legal and IP ownership rights in the form of copyrights and trademarks. In the case of Vostu, you can see for yourself that Vostu crossed the line and chose to use our copyrighted IP and artwork. That’s different than competing to build the best product or out-innovate us in the City category.
That’s a lot of words for a guy most famous for telling his design team, “I don’t want ****ing innovation.”